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Class GuildManager

Hierarchy

Index

Constructors

Properties

__class: any
cache: Map<string, Guild> = ...
client: Client

Accessors

  • get size(): number

Methods

  • delete(id: string): Promise<void>
  • fetch(id: string, cache?: boolean): Promise<Guild>
  • get(id: string): undefined | Guild
  • leave(id: string): Promise<void>
  • map(fn: (data: Guild, key: string, cache: Map<string, Guild>) => any): any[]
  • remove(id: string): void
  • removeMany(ids: string[]): void
  • resolve(data: any): undefined | Guild

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